May 16, 2009, 04:58 PM // 16:58
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#441
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Martin brought up an interesting point which I'm compelled to test - is anyone else a forumgoer on other GW boards and if so what are the reactions to the update there?
Last edited by Snow Bunny; May 16, 2009 at 05:00 PM // 17:00..
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May 16, 2009, 05:21 PM // 17:21
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#442
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Snow Bunny
Martin brought up an interesting point which I'm compelled to test - is anyone else a forumgoer on other GW boards and if so what are the reactions to the update there?
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http://guildwars.incgamers.com/showthread.php?t=488605
From the looks of it, they don't like it that much either.
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May 16, 2009, 05:30 PM // 17:30
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#443
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Forge Runner
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SoH is even more useless then it was (Pvp)
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May 16, 2009, 05:33 PM // 17:33
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#444
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Lourens
[Strength of Honor] +10 dmg for pve -10dmg for pvp Lolwhut?
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I dunno what they were thinking, I guess PvErs need it more than PvP.
As for the Aegis chaining, thank christ it's gone. I can handle spike catching but party wide chaining of guardian is just horrendously annoying. I wonder when people will counter the lack of defense with more offense....
I also don't see why people are crying so much about needing to smartly use WoH now, that's how it was back in the old days too.
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May 16, 2009, 07:06 PM // 19:06
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#447
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Krytan Explorer
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Quote:
Originally Posted by Snow Bunny
Martin brought up an interesting point which I'm compelled to test - is anyone else a forumgoer on other GW boards and if so what are the reactions to the update there?
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wartower.de: I just reread the two threads about the update there, some complains about no significant pve-buffs to rt or para and roj still causing no scatter, but the majority is quite happy with the update (besides the regular "OMG Izzy/Anet-Fails" comments).
gw.onlinewelten.com: [[hunter's shot]-nerf is to hard, but not even a single post that calls this update bad.
gw-tactics.de: 2 months for this? Nerfs hit necro to hard in TA, no roj-nerf, not many positive feedbacks about the update.
All are german fansites.
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May 16, 2009, 07:18 PM // 19:18
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#448
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by manager
(This also addresses the reply below this quote)
Given your lack of knowledge about that decision process, I'm going to guess that none of you ever worked in a corporate environment, right? Or hell, even ever worked before, am i rite?
Because if you have, you're either trolling or being stupid. Or maybe both.
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He analyzed the process and came to the conclusion;
a)the process is ineffective
b)the process is also inefficient time wise
I'd also agree the process is mind boggling, hence why we get piss poor and small updates. Defend it all you want, but that's the reality.
Corporate environments or processes are their own demise if you've ever worked in one. You increase the amount of people a simple decision goes through, you increase the amount of variables, road blocks, and from draft to final the gap grows.
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May 17, 2009, 12:33 AM // 00:33
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#449
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Furnace Stoker
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Quote:
Originally Posted by Eduhard
Making the new Aegis useful is going to be a challenge, maybe there's no way we can use it xD. Why not just delete the skill?
Let's see, the most we can do...:
Five seconds (4.932s) of protection every 20 secs, with 20% chance of a ~15s recharge, at 15 energy (Mantra of Recovery + Aegis (PvP))...
oh well... 8-)
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Not that I am too keen on the skill, but maybe just use [glyph of renewal] or [glyph of swiftness] ???
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May 17, 2009, 01:39 AM // 01:39
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#450
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Ascalonian Squire
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Or just Echo it.
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May 17, 2009, 04:34 AM // 04:34
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#451
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Mindjack
Or just Echo it.
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Kinda useless considering you'll be echoing it for 1 use (30 second recharge). It's basically like wasting your elite on another Aegis.
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May 17, 2009, 04:56 AM // 04:56
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#452
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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I'm still waiting for a developer update on this though. We've gotten them in the past, or have they decided it's just not important anymore?
EDIT: Alright, thanks Arkantos, I must have overlooked it whilst browsing the thread. I probably should have browsed slower.
Last edited by DoomFrost; May 17, 2009 at 06:10 AM // 06:10..
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May 17, 2009, 05:05 AM // 05:05
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#453
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by DoomFrost
I'm still waiting for a developer update on this though. We've gotten them in the past, or have they decided it's just not important anymore?
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Quote:
Originally Posted by Regina
The Developer Update will be posted next week. The entire studio had been preparing for an internal product review this week. The developers, QA, and the writing team have completely swamped with work in the lead-up to the review, so that meant there was no time to get the Dev Update written, sent through the approval process, and published in time for the update. We're sorry for the inconvenience.
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12 characters
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May 17, 2009, 06:15 AM // 06:15
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#454
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Looks like I missed the boat. Oh, well, it's my first time seeing one of these updates first hand.
Dervs still suck. Not surprised. Didn't expect them to get anything, really (paras and rits need love much more). It's as if Anet intended them to be near-useless in PvP and have nothing but avatars going for them in PvE (most of them suck, of course, but hey).
Paras got nothing. No surprise. I don't think Anet even remembers they exist.
Rits got a nerf? And their primary attribute is still worthless? I can understand that they want to encourage rits to use skills other than PwK, but what they fail to understand is that rits use PwK not because it is overpowered, but out of necessity; much like how having a few monks in your party is crucial to success. Without an accompanying buff to the rest of the rit's arsenal, diversification will only hurt them. And if said buff doesn't involve spawning power in some way, N/Rts will just make primary Rts redundant (much as they do now).
RoJ didn't get a nerf (or rather, AI didn't get a buff to recognize it as AoE and scatter)? I'm sorry, Anet, but I think it's important for you to realize that monks are a SUPPORT profession. They are the best healers and protectors in the game. They shouldn't be great nukers as well. Smiting is supposed to be a niche tree. Fix this, please.
And SF...What can I say? Clearly, Anet has reversed it's stance on god mode skills since Ursan.
And so, I'd like for someone to tell me how to go about starting a formal petition to Anet. Not to nerf perma-SF, oh no (I'm sure somebody has already tried that); a petition to give every other profession their own perma-SF. If Anet wants to allow god mode in their game, that's fine. I can live with that. What is unacceptable is to reserve it for one profession. Every profession has a right to complete and total invulnerability just as much as the Assassin.
So, now, I eagerly await the next update, in which I fully expect the following skills to be implemented:
Signet of Immortality (Warrior)
2 activation, 10 recharge, attribute: strength
Elite signet. For (1...20) sec, whenever you lose health you gain back an equal amount.
Sacrifice Pet (Ranger)
5 energy, 2 activation, 4 recharge, attribute: expertise
Elite Stance. For (1...16) sec, if your pet is alive and an action occurs that would kill you, your pet dies instead and you are brought to full health.
Glyph of Greater Invulnerability (Elementalist)
15 energy, 3 activation, 5 recharge, attribute: energy storage
Elite Glyph. For (1...12) sec, anytime an enemy attempts to attack you or target you with a spell, it misses and you gain 5 energy.
Proactive Resurrection (Monk)
5 energy, 1/4 activation, 3 recharge, attribute: divine favor
Elite Enchantment Spell. For (1...12) sec, any time that you would die for any reason, you are instead brought to full health.
Illusion of Game Balance (Mesmer)
10 energy, 2 activation, 3 recharge, attribute: fast casting
Elite Hex Spell. Affects all enemies in area. For (1...12) sec, any time affected foes attempt to attack or target you with a spell, they instead target themselves.
Animate Self (Necromancer)
10 energy, 2 activation, 1 recharge, attribute: soul reaping
Elite Enchantment Spell. For (1...18) sec, if you are enchanted with Death Nova and any action occurs that would kill you, you are instead brought to full health and recieve energy via soul reaping as if you had died.
Unkillable Was Shadow Form (Ritualist)
10 energy, 4 activation, 20 recharge, attribute: spawning power
Elite Item Spell. Hold Shadow Form's ashes for (1...30) sec. While holding the ashes, if there is a spirit in the area, you and all allied spirits in the area become invulnerable and the spirit's lifespans are frozen. When you drop the ashes, the spirits' lifespans are reset.
"This Is Not the Enemy You Are Searching For" (Paragon)
2 adrenaline, attribute: leadership
Elite Shout. For (1...16) sec, all hostile attacks and spells miss you.
Avatar of Every F***ing God Put Together, Including that B**** Kormir (Dervish)
10 energy, 3 activation, 30 recharge, attribute: mysticism
Elite Form. You gain infinite hp for (12...70) sec. This skill is disabled for 120 sec.
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May 17, 2009, 06:24 AM // 06:24
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#455
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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They just need to add Deathknights to Guild Wars. I mean, really now... LOL. The good news is...
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May 17, 2009, 09:19 AM // 09:19
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#456
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Frost Gate Guardian
Join Date: Dec 2007
Guild: X Knock Out X [KO]
Profession: Me/
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Quote:
Originally Posted by bhavv
Not that I am too keen on the skill, but maybe just use [glyph of renewal] or [glyph of swiftness] ???
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Yep, that's the next I tried. Glyph of renewal sounds like the best option, maybe taking care of energy. glyph of swiftness isn't enough to lower the recharge time.
btw, I saw yesterday a mo with the elite glyph and aegis and still was kinda useless (or at least imo)...
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May 17, 2009, 05:31 PM // 17:31
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#457
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Forge Runner
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Gawd, people are overreacting DX
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May 17, 2009, 06:59 PM // 18:59
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#458
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Jungle Guide
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Quote:
Originally Posted by reaper with no name
...
So, now, I eagerly await the next update, in which I fully expect the following skills to be implemented:
Signet of Immortality (Warrior)
2 activation, 10 recharge, attribute: strength
Elite signet. For (1...20) sec, whenever you lose health you gain back an equal amount.
Sacrifice Pet (Ranger)
5 energy, 2 activation, 4 recharge, attribute: expertise
Elite Stance. For (1...16) sec, if your pet is alive and an action occurs that would kill you, your pet dies instead and you are brought to full health.
Glyph of Greater Invulnerability (Elementalist)
15 energy, 3 activation, 5 recharge, attribute: energy storage
Elite Glyph. For (1...12) sec, anytime an enemy attempts to attack you or target you with a spell, it misses and you gain 5 energy.
Proactive Resurrection (Monk)
5 energy, 1/4 activation, 3 recharge, attribute: divine favor
Elite Enchantment Spell. For (1...12) sec, any time that you would die for any reason, you are instead brought to full health.
Illusion of Game Balance (Mesmer)
10 energy, 2 activation, 3 recharge, attribute: fast casting
Elite Hex Spell. Affects all enemies in area. For (1...12) sec, any time affected foes attempt to attack or target you with a spell, they instead target themselves.
Animate Self (Necromancer)
10 energy, 2 activation, 1 recharge, attribute: soul reaping
Elite Enchantment Spell. For (1...18) sec, if you are enchanted with Death Nova and any action occurs that would kill you, you are instead brought to full health and recieve energy via soul reaping as if you had died.
Unkillable Was Shadow Form (Ritualist)
10 energy, 4 activation, 20 recharge, attribute: spawning power
Elite Item Spell. Hold Shadow Form's ashes for (1...30) sec. While holding the ashes, if there is a spirit in the area, you and all allied spirits in the area become invulnerable and the spirit's lifespans are frozen. When you drop the ashes, the spirits' lifespans are reset.
"This Is Not the Enemy You Are Searching For" (Paragon)
2 adrenaline, attribute: leadership
Elite Shout. For (1...16) sec, all hostile attacks and spells miss you.
Avatar of Every F***ing God Put Together, Including that B**** Kormir (Dervish)
10 energy, 3 activation, 30 recharge, attribute: mysticism
Elite Form. You gain infinite hp for (12...70) sec. This skill is disabled for 120 sec.
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As funny as all that is, I really like the ritualists skill. Maybe a not so strong version would be ok at least for PvE. Something like:
Unkillable Was Shadow Form (Ritualist)
10 energy, 4 activation, 20 recharge, attribute: spawning power
Elite Item Spell. Hold Shadow Form's ashes for (1...30) sec. While holding the ashes, if there is a spirit in the area, you and all allied spirits in the area gain +40 armor. When you drop the ashes, the spirits' lifespans are reset.
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May 17, 2009, 09:05 PM // 21:05
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#459
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Gotta love the use of the buzz-word "god mode"...SF isn't even close to "god mode". Activating it doesn't kill every enemy in the instance. You're not invulnerable, at all. traps, touches, signets, PBAoE all ignore it. And according to most, Assassins don't have any other use in PvE than perma shadow form(laughable but it's argued often) so why take that away and kill the profession?
This is just another "I don't want to do it so you shouldn't be able to either" whinge-fest. Perma SF makes most of the game possible to be played by casual players. Period. Yes it's abused by hardcore players but who cares? All it does is bring prices down on everything, FOR CASUAL PLAYERS. What's the problem, other than you might just want to preserve prices on stuff that you want to hoard and sell?
And monks already have two versions of your so-called "god mode": the 55 and the 600.
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May 17, 2009, 09:05 PM // 21:05
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#460
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Gotta love the use of the buzz-word "god mode"...SF isn't even close to "god mode". Activating it doesn't kill every enemy in the instance. You're not invulnerable, at all. traps, touches, signets, PBAoE all ignore it. And according to most, Assassins don't have any other use in PvE than perma shadow form(laughable but it's argued often) so why take that away and kill the profession?
This is just another "I don't want to do it so you shouldn't be able to either" whinge-fest. Perma SF makes most of the game possible to be played by casual players. Period. Yes it's abused by hardcore players but who cares? All it does is bring prices down on everything, FOR CASUAL PLAYERS. What's the problem, other than you might just want to preserve prices on stuff that you want to hoard and sell?
And monks already have two versions of your so-called "god mode": the 55 and the 600.
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